inkbound
Module:Icons
Data

Stores data in icons and tooltips to use with Template:i. Please note that all arguments here are optional. If there exist a page with matching name and an icon with a default name, that doesn't need a tooltip - then calling {{I|<Item Name>}} will work just fine without adding anything here.

Usage

["Item Name"] = { --entry name
        Re = "", --redirecting to another entry. Redirecting to non-existing entry is possible, the defaults will be used.
        Icon = "", --name if the icon file. Default is "Item Name icon.png"
           set Icon = true, to use the  "Item Name wiki.png" as a default instead
           set Icon = false, to return no icon
        Link  = "", --article link. Default is "Item Name"
        Color = "", --link text color. Default color by default
        TooltipText = "", --tooltip text. When specified, enables the tooltip on hover.
           You can add icons within the TooltipText by surrounding the icon name in hashtags (#) i.e. "Deal #Magic# Damage"
           When doing so, note that #specified# name is then fed as Item Name to draw the icon. 
           For non-standart names in tooltips add Re= to the common term.
        Type  = "", --selector to force use a specific function on rendering. Default function by default
           Note that adding TooltipText will change default Type to one that renders icons with tooltip call.
        Title  = "", --popup text when hovering non-tooltip'ed icons. Default is "Item Name"
},

local IconData = {
	--sets
		['Alchemist'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On combat end, 50% chance to gain a potion.",
				[4] = "On combat end, gain a potion.",
				[6] = "On combat end, gain two potions.",
			},
		},
		['Ambusher'] = {
			Type = "Set",
			SetTiers = {
				[4] = "	Ambusher Vestiges also trigger on the 2nd turn.",
				[6] = "Ambusher Vestiges also trigger on the 2nd turn and 3rd turn.",
				[10] = "Ambusher Vestiges trigger on every turn.",
			},
		},
		['Ancient Wisdom'] = {
			Type = "Set",
			SetTiers = {
				[4] = "+1 #Will Reserve#",
				[5] = "+2 #Will Reserve#",
				[7] = "+3 #Will Reserve#",
			},
		},
		['Bastion'] = {
			Type = "Set",
			SetTiers = { 
				[1] = "+1 #Shielding#",
				[2] = "+2 #Shielding#",
				[3] = "+3 #Shielding#",
			},
		},
		['Bounty Hunter'] = {
			Type = "Set",
			SetTiers = {
				[3] = " #Marked# you inflict increases damage by an additional 50%",
				[5] = " #Marked# you inflict increases damage by an additional 100%",
			},
		},
		['Curios'] = {
			Type = "Set",
			SetTiers = {
				[4] = "On combat end, gain a random Curio Vestige.",
			},
		},
		['Enchanted'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+25 #Magic Damage#",
				[3] = "+35 #Magic Damage#",
				[4] = "+50 #Magic Damage#",
			},
		},
		['Executioner'] = {
			Type = "Set",
			SetTiers = {
				[3] = " #Hex# and #Shatter# you inflict now causes damage to increase by 35%",
				[5] = " #Hex# and #Shatter# you inflict now causes damage to increase by 70%",
			},
		},
		['Expert Binder'] = {
			Type = "Set",
			SetTiers = {
				[3] = "Collecting an [[Orb]] also reduces #Cooldown# on a random [[Binding]] to 0.",
				[5] = "On your turn, reduce all #Cooldowns# by 1.<br>Collecting an [[Orb]] also reduces #Cooldown# on a random [[Binding]] to 0.",
				[9] = "On your turn, reduce all #Cooldowns# by 1.<br>Collecting an [[Orb]] also reduces #Cooldown# on all Bindings to 0.",
			},
		},
		['Everfrost'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+10 #Frostbite Damage#",
				[3] = "+20 #Frostbite Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Frostbite#.",
				[6] = "+50 #Frostbite Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Frostbite#.<br>Triggering #Frostbite# increase the bonus Binding attack damage by 3%, until end of turn.",
			},
		},
		['Eviscerator'] = {
			Type = "Set",
			SetTiers = {
				[2]	= "+5 #Bleed Damage#",
				[3]	= "+10 #Bleed Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Bleed#.",
				[6]	= "+15 #Bleed Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Bleed#. On dealing #Bleed# damage, gain 1 stack of #Vigor#",
			},
		 },
		 ['Fabled'] = {
			Type = "Set",
			SetTiers = {
				[3] = "On turn end, for each of your leftover #Will#, gain a small amount of #Kwillings#. Max 5 #Will#, up to 5 times per encounter.",
				[4] = "On turn end, for each of your leftover #Will#, gain 2 #Shield# at start of turn and a small amount of #Kwillings#. Max 5 #Will#, up to 5 times per encounter.",
				[6] = "On turn end, for each of your leftover #Will#, gain 2 #Shield# at start of turn, a small amount of #Kwillings# and 10 #Omni Damage# until the end of combat. Max 5 #Will#, up to 5 times per encounter.",
			},
		},
		['Frostfire'] = {
			Type = "Set",
			SetTiers = {
				[4] = "On defeating an enemy, inflict 1 stack of #Burn# and #Frostbite# to all enemies.",
				[7] = "On defeating an enemy, inflict 1 stack of #Burn# and #Frostbite# to all enemies.<br>On inflicting #Burn#, gain +1 #Frostbite Damage#. On inflicting #Frostbite#, gain +1 #Burn Damage#.",
			},
		},
		['Haunted'] = {
			Type = "Set",
			SetTiers = {
				[4] = "On gaining #Blur#, gain one additional stack of #Blur#. Once per turn.",
				[6] = "On gaining #Blur#, gain one additional stack of #Blur#. Once per turn. On being hit without losing #HP#, gain 25 #Omni Damage# until the end of next turn.",
			},
		},
		['Inventor'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On the first turn of combat, inflict #Shocked# to a random Enemy.",
				[3] = "On turn start, inflict #Shocked# to a random Enemy.",
				[5] = "On turn start, inflict #Shocked# to a random Enemy. #Shocked# damage increased to 100% of damage.",
			},
		},
		['Kwilling Hoarder'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+20% #Kwillings#",
				[3] = "+30% #Kwillings#<br>On combat end, gain bonus #Kwillings# for every 100 #Kwillings# you have. Up to 500 #Kwillings#.",
				[5] = "+40% #Kwillings#<br>On combat end, gain bonus #Kwillings# for every 100 #Kwillings# you have. Up to 500 #Kwillings#. On reaching the Carver's shop before the Villain, double your #Kwillings#.",
			},
		},
		['Molten'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+5 #Burn Damage#",
				[3] = "+10 #Burn Damage#<br>You deal 30% bonus #Attack Binding# damage to Enemies inflicted with #Burn#.",
				[6] = "+25 #Burn Damage#<br>You deal 30% bonus #Attack Binding# damage to Enemies inflicted with #Burn#. Instead of removing 1 stack of #Burn#, add 3 stacks.",
			},
		},
		['Mythos'] = {
			Type = "Set",
			SetTiers = {
				[4] = "Every 2 combats, gain a random Epic Vestige.",
				[6] = "Every 2 combats, gain a random Legendary Vestige.",
			},
		},
		['Orb Lord'] = {
			Type = "Set",
			SetTiers = {
				[2] = "[[Orb]]s grant +20 #Movement#.",
				[3] = "[[Orb]]s grant +20 #Movement# and restore 2 #HP#.",
				[7] = "[[Orb]]s grant +20 #Movement# and restore 2 #HP#. Spawn an additional [[Orb]] each turn.",
			},
		},
		['Pincushion'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+5 #Spiked Damage#",
				[3] = "+10 #Spiked Damage#<br>#Spiked# damage inflicts #Punctured#, causing the Enemy to take +10% incoming damage until end of turn.",
				[6] = "+25 #Spiked Damage#<br>#Spiked# damage inflicts #Punctured#, causing the Enemy to take +20% incoming damage until end of turn.",
			},
		},
		['Poisonblood'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On inflicting #Bleed#, inflict #Toxic#. On inflicting #Poison#, inflict #Hemorrhage#. Once per turn.",
				[4] = "On inflicting #Bleed#, inflict #Toxic#. On inflicting #Poison#, inflict #Hemorrhage#. Once per turn. #Toxic# spreads 25% #Bleed# and #Hemorrhage# deals 50% #Poison# damage.",
			},
		},
		['Precision'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+10 #Crit Chance#",
				[3] = "+15 #Crit Chance#",
				[4] = "+15 #Crit Chance#<br>+30 #Crit Damage#",
				[6] = "+20 #Crit Chance#<br>+60 #Crit Damage#<br>Bindings now roll to gain #Critical Charge# when going on #Cooldown# instead of coming off #Cooldown# and if it does, reset #Cooldown# to 0.",
			},
		},
		['Reaver'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+40 #Crit Damage#",
				[3] = "+75 #Crit Damage#",
				[5] = "+100 #Crit Damage#",
				[8] = "+120 #Crit Damage#. On Critting, +15 #Crit Damage# until end of turn.",
			},
		},
		['Shadow'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On turn start, take 1 damage.<br>+30 #Omni Damage#",
				[4] = "On turn start, take 3 damage.<br>+70 #Omni Damage#",
				[6] = "On turn start, take 5 damage.<br>+150 #Omni Damage#",
				[8] = "On turn start, take 7 damage.<br>+350 #Omni Damage#",
			},
		},
		['Starwalker'] = {
			Type = "Set",
			SetTiers = {
				[2] = "Bindings that do not deal damage have -1 #Base Cooldown#. #Base Cooldown# cannot be reduced below 1.",
				[4] = "Bindings that do not deal damage have -2 #Base Cooldown#. #Base Cooldown# cannot be reduced below 1.",
				[7] = "+1 #Orb Cooldown Reduction#<br>Bindings that do not deal damage have -2 #Base Cooldown#. #Base Cooldown# cannot be reduced below 1.",
			},
		},
		['Stormking'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+40 #Smite Damage#",
				[3] = "+60 #Smite Damage#",
				[5] = "+80 #Smite Damage#<br>On #Smiting# an Enemy, inflict #Marked#.",
				[8] = "+150 #Smite Damage#<br>On #Smiting# an Enemy, inflict #Marked#.",
			},
		},
		['Striker'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+25 #Physical Damage#",
				[3] = "+35 #Physical Damage#",
				[4] = "+50 #Physical Damage#",
			},
		},
		['Swift'] = {
			Type = "Set",
			SetTiers = {
				[1] = "+10 #Movement Per Turn#",
				[2] = "+15 #Movement Per Turn#",
				[3] = "+40 #Movement Per Turn#",
			},
		},
		['Thaumaturge'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On inflicting #Burn#, #Poison#, or #Bleed#, if the Enemy is inflicted with at least 2 effects between #Burn#, #Poison#, or #Bleed#, gain +5 #Burn Damage#, +3 #Poison Damage#, +5 #Bleed Damage# and +8 #Damage Resist# until end of combat.",
				[4] = "On inflicting #Burn#, #Poison#, or #Bleed#, if the Enemy is inflicted with at least 2 effects between #Burn#, #Poison#, or #Bleed#, gain +10 #Burn Damage#, +6 #Poison Damage#, +10 #Bleed Damage# and +15 #Damage Resist# until end of combat.",
			},
		},
		['Treasure Hunter'] = {
			Type = "Set",
			SetTiers = {
				[2] = "On defeating a treasure pot, permanently gain 10 #Omni Damage#.",
				[5] = "On defeating a treasure pot, permanently gain 10 #Omni Damage#. Spawn an additional treasure pot at start of each combat.",
				[8] = "On defeating a treasure pot, permanently gain 10 #Omni Damage#. Spawn an additional treasure pot at the start of each combat. Treasure Pots drop rare or better Vestiges.",
			},
		},
		['Venomous'] = {
			Type = "Set",
			SetTiers = {
				[2] = "+2 #Poison Damage#",
				[3] = "+4 #Poison Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Poison#.",
				[6] = "+10 #Poison Damage#<br>You deal 25% bonus #Attack Binding# damage to Enemies inflicted with #Poison#. On turn end, only lose 25% of #Poison# stacks.",
			},
		},
		['Verdant'] = {
			Type = "Set",
			SetTiers = {
				[3] = "Gain 3 #Max HP# after each combat.",
				[5] = "Gain 3 #Max HP# after each combat. Your #Attack Bindings# do 10% bonus damage for each 10 #HP# you have.",
				[8] = "Gain 3 #Max HP# after each combat. Your #Attack Bindings# do 10% bonus damage for each 10 #HP# you have. On being healed, gain 2 #Max HP# , once per turn.",
			},
		},
		['Vigorous'] = {
			Type = "Set",
			SetTiers = {
				[3] = "On losing #HP#, gain #Vigor# equal to #HP# lost. Up to 2 stacks of #Vigor# per turn.",
				[5] = "On losing #HP#, gain #Vigor# equal to #HP# lost. Up to 3 stacks of #Vigor# per turn.",
				[7] = "On losing #HP#, gain #Vigor# equal to #HP# lost. Up to 5 stacks of #Vigor# per turn.",
			},
		},
		['Warden'] = {
			Type = "Set",
			SetTiers = {
				[2] = "10 #Damage Resist#",
				[4] = "20 #Damage Resist#",
				[7] = "30 #Damage Resist#. #Damage Resist# maximum is increased to 65.",
			},
		},
		['Will Collector'] = {
			Type = "Set",
			SetTiers = {
				[3] = "[[Orb]]s grant 4 #Shattered Will#.",
				[5] = "[[Orb]]s grant 4 #Shattered Will#. #Shattered Will# triggers at 8 stacks.",
				[8] = "[[Orb]]s grant 4 #Shattered Will#. #Shattered Will# triggers at 8 stacks.<br>On gaining #Will# from #Shattered Will#, gain 1 additional #Will#.",
			},
		},
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	--core stats
		['Attack Binding'] = {
			Color = "#d8433b",
			Icon = "Attack binding icon.png",
			Link = "Bindings",
			TooltipText = 'A Binding that deals damage.'
		},
		['Attack Bindings'] = { Re = "Attack Binding" },
		['Atack'] = { Re = "Attack Binding" },
		['Orb'] = {
			Link = "Gameplay Basics",
			Type = "No Icon",
		},
		['Orbs'] = { Re = "Orb" },
		['Critical Charge'] = {
			Link = "Gameplay Basics",
			Icon = false,
			TooltipText = '',
		},
		['Omni Damage'] = {
			Icon = "Ability Power icon.png",
			Color = "#fd0d94",
			Link = "Stats",
			TooltipText = 'Your damage from all sources deals +1% damage per point.',
		},
		['Cooldown Per Orb'] = {
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = 'Amount you reduce Cooldown by when collecting Orbs.',
		},
		['Crit Chance'] = {
			Color = "#fcd538",
			Link = "Stats",
			TooltipText = 'Percent chance to gain a Critical Charge on a Binding. Chance is rolled when a Binding comes off Cooldown.',
		},
		['Crit Damage'] = {
			Color = "#fcd538",
			Link = "Stats",
			TooltipText = 'When a Binding has a Critical Charge deal this percentage amount in bonus damage.',
		},
		['Damage Resist'] = {
			Color = "#fcd538",
			Link = "Stats",
			TooltipText = 'Reduces incoming damage by the percentage amount. Caps at 50.',
		},
		['Dodge Chance'] = {
			Color = "#06c6c4",
			Link = "Stats",
			TooltipText = 'Percent chance to dodge any incoming direct attack.',
		},
		['HP'] = {
			Color = "#de365c",
			Link = "Stats",
		},
		['Magic Damage'] = {
			Color = "#c221f8",
			Link = "Stats",
			TooltipText = 'Damage from #Magic# sources deal +1% damage per point.',
		},
		['Max HP'] = {
			Color = "#de365c",
			Link = "Stats",
			TooltipText = "Amount of damage you can withstand before being taken down.",
		},
		['Movement'] = {
			Color = "#00b2af",
			Link = "Stats",
		},
		['Movement Speed'] = { --for stats with a tooltip
			Icon = "Movement icon.png",
			Color = "#00b2af",
			Link = "Stats",
			TooltipText = 'How far you can move every turn.',
		},
		['Physical Damage'] = {
			Color = "#f69603",
			Link = "Stats",
			TooltipText = 'Damage from #Physical# sources deal +1% damage per point.',
		},
		['Shield'] = {
			Color = "#65b4f3",
			Link = "Stats",
			TooltipText = "Temporary hitpoints that lasts until the next turn. Shield takes damage before your #HP# does.",
		},
		['Shielding'] = {
			Color = "#65b4f3",
			Link = "Stats",
			TooltipText = 'Amount of #Shield# you start the turn with.',
			Adjoint = "Shield",
		},
		['Teleport'] = { --for movement bindings
			Icon = "Teleport icon.png",
			Color = "#00b2af",
			Link = "Stats",
		},
		['Teleport Binding'] = {Re="Teleport"},
		['Teleport Bindings'] = {Re="Teleport"},
		['Will'] = {
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = "Action points that you spend to use Bindings and to move in combat. Unspent Will won't carry over to next turn. Will can go over #Will Reserve# value.",
		},
		['Will Per Orb'] = {
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = 'Ammount of Will you gain when collecting Orbs.',
		},
		['Will Reserve'] = {
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = 'Amount of Will you start the turn with.',
		},
		
		['Health'] = {Re="HP"},
		
	--aditional stats
		['Spiked Damage'] = {
			Color = "#a671e3",
			Link = "Stats",
			TooltipText = 'Additional Spiked damage per stack.',
		},
		['Burn Damage'] = {
			Color = "#f5774d",
			Link = "Stats",
			TooltipText = 'Additional Burn damage per stack.',
		},
		['Frostbite Damage'] = {
			Color = "#56dff1",
			Link = "Stats",
			TooltipText = 'Additional Frostbite damage per stack.',
		},
		['Bleed Damage'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Stats",
			TooltipText = 'Additional Bleed damage per stack.',
		},
		['Poison Damage'] = {
			Color = "#39984f",
			Link = "Stats",
			TooltipText = 'Additional Poison damage per stack.',
		},
		['Cooldown'] = {
			Icon  = "Will Reserve icon.png",
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = 'Number of turns untill a Binding is ready to be used again. Can be lowered by picking up [[Orbs]] or [[Vestiges]] effects.',
		},
		['Cooldowns'] = {Re="Cooldown"},
		['Base Cooldown'] = {Re="Cooldown"},
		['Cost Discount'] = {
			Icon  = "Will Reserve icon.png",
			Color = "#08cfcd",
			Link = "Stats",
			TooltipText = 'Reduces the #Will# cost of a Binding until used or end of turn.',
		},
		['Spiked'] = {
			Color = "#a671e3",
			Link = "Status Effects",
			TooltipText = "On being hit, deal 10 #Physical# damage per stack to the atacker. Onturn start, lose half stacks.",
		},
		['Shattered Will'] = {
			Link = "Status Effects",
			Type = "No Icon",
			Icon = false,
			TooltipText = "At 10 stacks, gain 1 #Will#.",
		},
		['Vulnerable'] = {
			Link = "Status Effects",
			TooltipText = "Incoming damage from #Attack Bindings# increase by +50% until end of turn."
		},
		
		['Dodge'] = { Re = "Dodge Chance" },
		['Will Per Turn'] = { Re = "Will Reserve" },
		['Movement Per Turn'] = {Re = 'Movement Speed'},
		
	--Damage and damaging status effects
		
		['Burn'] = {
			Color = "#f5774d",
			Link = "Status Effects",
			TooltipText = 'After Enemy attack, deal 10 #Magic# damage per stack and lose 1 stack.',
		},
		['Frostbite'] = {
			Color = "#56dff1",
			Link = "Status Effects",
			TooltipText = "On being hit with a Binding, deal 30 #Magic# damage and lose 1 stack.",
		},
		['Poison'] = {
			Color = "#39984f",
			Link = "Status Effects",
			TooltipText = "After Enemy attack, deal 5 #Magic# damage per stack and lose half stacks.",
		},
		['Bleed'] = {
			Link = "Status Effects",
			TooltipText = "After Enemy attack, deal 10 #Physical# damage per stack",
		},
		['Toxic'] = {
			Link = "Status Effects",
			TooltipText = "On defeat, inflict half stacks of Poison to nearby Enemies. Lost on turn start.",
		},
		
		['Magic'] = {
			Color = "#c221f8",
			Link = "Stats",
		},
		['Physical'] = {
			Color = "#f69603",
			Link = "Stats",},
	--status effects 
		['Accurate'] = {
			Link = "Status Effects",
			TooltipText = "Your next attack is a guarantied crit. Remove 1 stack on hit.",
		},
		['Bounty'] = {
			Link = "Trinkets",
			TooltipText = "On defeat, permanently grant the inflicter 1 #Crit Chance# and 10 #Crit Damage#. On turn end, lose all stacks.",
		},
		['Burnout'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Status Effects",
			TooltipText = 'On turn start, lose 1 #HP# and gain 10 #Omni Damage# until end of combat per stack.',
		},
		['Blur'] = {
			Icon = "Evasive icon.png",
			Link = "Status Effects",
			TooltipText = "Reduce all incoming damage from attacks by 1 per stack. On Enemy turn end, lose all stacks",
		},
		['Crush'] = {
			Link = "Obelisk",
			TooltipText = "On reaching 3 stacks, Enemy takes 50 #Physical# damage and loses all stacks.",
		},
		['Dazed'] = {
			Link = "Status Effects",
			TooltipText = "Dazed enemy deals -25% damage. Lost at end of turn.",
		},
		['Ensnared'] = {
			Link = "Status Effects",
			TooltipText = "-10 #Movement Speed#. On end of turn, lose all stacks.",
		},
		['Hex'] = {
			Link = "Status Effects",
			TooltipText = "Hexed Enemy receives +30% incoming #Magic# damage. Lost at start of turn."
		},
		['Marked'] = {
			Link = "Status Effects",
			TooltipText = "Double direct damage done to target. On being hit, lose 1 stack. On turn end, lose all stacks.",
		},
		['Precise'] = {
			Icon = "Crit Damage icon.png",
			Link = "Status Effects",
			TooltipText = "+100% #Crit Damage# per stack for your next critical hit.",
		},
		['Resistant'] = {
			Link = "Status Effects",
			TooltipText = "+25 #Damage Resist#. Lost at start of turn.",
			Adjoint = 'Damage Resist',
		},
		['Rooted'] = {
			Link = "Status Effects",
			TooltipText = "Immobile. On using a #Movement# Binding or defeating the channeler, lose all stacks.",
		},
		['Shadow Walk'] = {
			Link = "Status Effects",
			TooltipText = "Dodge all attacks for the rest of your turn.",
		},
		['Shatter'] = {
			Link = "Status Effects",
			TooltipText = 'Shattered Enemy receives +30% incoming #Physical# damage. Lost at start of turn.',
		},
		['Shocked'] = {
			Link = "Status Effects",
			TooltipText = "On hitting an Enemy inflicted with Shocked, all other Enemies are dealt 50% of damage taken per stack. Lose all stacks.",
		},
		['Stealth'] = {
			Link = "Status Effects",
			TooltipText = "+10 #Ability Power#. On being hit with a direct attack, dodge instead and lose 1 stack. On using a Binding, lose 1 stack. Max 5 stacks.",
		},
		-- ['Swift'] = {
		-- 	Link = "Status Effects",
		-- 	TooltipText = "+10 #Movement Speed# per stack. On turn end, lose all stacks.",
		-- },
		['Sugar Crash'] = {
			Link = "Karnivol Kandy",
			TooltipText = "-1 #Ability Power#.",
		},
		['Sugar Rush'] = {
			Link = "Karnivol Kandy",
			TooltipText = "+10 #Movement#, +1 #Will Reserve#. Lose 1 stack at end of turn.",
		},
		['Threaded'] = {
			Link = "Status Effects",
			TooltipText = "Enhances and empowers the Weaver's powers.",
		},
		['Vigor'] = {
			Link = "Health Stimulant",
			TooltipText = "On hitting, restore 1 HP and Lose 1 stack per enemy hit. On end of turn lose all stacks.",
		},
		
		['Stun'] = {Re="Stunned"},
		
	--extra
		['Dice of Fate'] = {
			Link = "Dice of Fates",
			TooltipText = "1-5: Do nothing.<br>6-10: This vestige Gains +10 #Physical Damage#.<br>11-15: This vestige Gains +1 #Magic Damage#.<br>16-19: This vestige Gains +10 #Omni Damage#.<br>20: This vestige Gains +1 #Will Reserve#.",
		},
		['Kwillings'] = {
			Color = "#f2de0c",
		--	Link = "",
		},
		['Weaver'] = {
			Link = "Weaver",
			TooltipText = "Your Threads attach to enemies and are conduit for your Bindings. Each Thread grants +1 #Shielding#, up to 3. On all enemies becoming Threaded, gain Controlled Weaving, once per turn.",
			Adjoint = "Controlled Weaving",
		},
		['Controlled Weaving'] = {
			Link = "Weaver",
			TooltipText = "+1 #Will Reserve#. Lost at end of turn.",
		},
		['Detached Threads'] = {
			Link = "Weaver",
			TooltipText = "+50 #Omni Damage# per stack.",
		},
		['Shuriken'] = {
			Link = "Mosscloak",
			TooltipText = 'The number of shuriken in Mosscloak\'s arsenal. Unleash them with Mosscloak\'s Bindings (Max 5 stacks)',
		},
		['Magma Miner'] = {
			Link = "Magma Miner",
			TooltipText = "Gain 1 stack of Heat whenever you hit an enemy.",
			Adjoint = "Heat",
		},
		['Heat'] = {
			Link = "Magma Miner",
			TooltipText = "At 10 stacks, gain 25 #Movement#, reduce all #Attack Binding# #Cooldowns# by 2, and deal double damage for your next #Attack Binding#.",
		},
		['Mosscloak'] = {
			Link = "Mosscloak",
			TooltipText = "On your turn, gain 1 Shuriken.",
			Adjoint = "Shuriken",
		},
		['Obelisk'] = {
			Link = "Obelisk",
			TooltipText = "Your attacks inflict #Crush#.",
			Adjoint = "Crush",
		},
		['Momentum'] = {
			Link = "Obelisk",
			TooltipText = "+1 #Ability Power# per stack. Remove 1 stack per turn. (Max 10 stacks)",
		},
		['Clairvoyant'] = {
			Link = "Clairvoyant",
			TooltipText = "Your shardglobe has a powerful aura. Move it atound the battlefield to weaken enemies and buff allies. Generate Psionic Charges to empower your auras and Bindings.",
			Adjoint = {"Hazard Aura", "Psionic Charge"},
		},
		['Hazard Aura'] = {
			Icon = "Dread icon.png",
			Link = "Clairvoyant",
			TooltipText = "At turn end, deal 25 #Magic# damage to Enemies in the aura.",
		},
		['Frost Aura'] = {
			Link = "Clairvoyant",
			TooltipText = "On turn start, inflict 1 stack of #Frostbite# on Enemies in the aura.",
		},
		['Heal Aura'] = {
			Link = "Clairvoyant",
			TooltipText = "On turn end, Allies in the aura restore 1 #HP#.",
		},
		['Frozen'] = {
			Link = "Status Effects",
			TooltipText = "When this unit is hit, increase the stack of Frozen by 1. On the 5th stack, Frozen is removed and the enemy takes 150 #Magic# damage. All stacks of Frostbite are cunsumed and deal additional 30 damage per stack. Frozen is removed at the end of the turn.",
		},
		['Regeneration'] = {
			Link = "Restoration",
			TooltipText = "Heal 1 #HP# per stack at the start of the turn, up to 5 stacks. Expires at the end of combat.",
		},
		['Dread'] = {
			Link = "Jinx",
			TooltipText = "Increases Jinx damage per stack. (Max 10 stacks)",
		},
		['Hemorrhage'] = {
			Link = "Cleave",
			TooltipText = "When this unit is hit, proc Bleed damage and remove 1 stack of Hemorrhage.",
		},
		['Will Aura'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Clairvoyant",
			TooltipText = "On turn start, Allies in the aura gain 1 #Will#.",
		},
		['Damage Aura'] = {
			Link = "Clairvoyant",
			TooltipText = "On using a [[Binding]], deal 25 #Magic# damage to Enemies in the Aura.",
		},
		['Smite'] = {
			-- Icon = "Inkbound Book wiki.png",
			Type = "No Icon",
			Icon = false,
			Link = "Status Effects",
			TooltipText = "Deal 50 #Magic# damage to an Enemy.",
		},
		['Smite Damage'] = {Re="Smite"},
		['Smiting'] = {Re="Smite"},
		['Sapping Aura'] = {
			Icon = "Psionic Charge icon.png",
			Link = "Clairvoyant",
			TooltipText = "On turn end, gain 1 #Psionic Charge# per enemy in the aura.",
		},
		['Shielding Aura'] = {
			Link = "Clairvoyant",
			TooltipText = "On turn start, Allies in the aura gain 1 #Shield#.",
		},
		['Hexing Aura'] = {
			Link = "Clairvoyant",
			TooltipText = "Enemies in the aura are inflicted with #Hex#.",
			Adjoint = "Hex",
		},
		['Psionic Charge'] = {
			Link = "Clairvoyant",
			TooltipText = "After reaching max stacks, gain #Full Charge#. Once fully charged, your Binding and auras will be amplified. Max 3 stacks.",
			Adjoint = {"Full Charge"},
		},
		['Psionic Charges'] = {Re="Psionic Charge"},
		['Full Charge'] = {
			Link = "Clairvoyant",
			TooltipText = "Active when you have 3 #Psionic Charges#. Your auras are 100% stronger. Your Clairvoyant Bindings deal amplified damage.",
		},
		['Stored Energy'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Controlled Explosives",
			TooltipText = "On your next hit, deal 10 damage per stack of Stored Energy. Persists between combats.",
		},
		['Gaze'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Aspect of Ash-Alun",
			TooltipText = "On being hit, #Smite# this Enemy. Lost on turn end",
			Adjoint = "Smite",
		},
		['random buff'] = {
			Link = "Byron the Talking Book",
			Type = "No Icon",
			Adjoint = {
				'Byron\'s Poem',
				'Byron\'s Encouragement',
				'Byron\'s Joke',
			},
		},
		['based on the number rolled'] = {Re="Dice of Fate"},
		['Byron\'s Poem'] = {
			Icon = "Byron icon.png",
			Link = "Byron the Talking Book",
			TooltipText = "+2 #Will#",
		},
		['Byron\'s Encouragement'] = {
			Icon = "Byron icon.png",
			Link = "Byron the Talking Book",
			TooltipText = "+120 #Omni Damage#",
		},
		['Byron\'s Joke'] = {
			Icon = "Byron icon.png",
			Link = "Byron the Talking Book",
			TooltipText = "+5 #Shielding#",
		},
		['Disassembly Prototype'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Disassembly Prototype",
			TooltipText = "One of:<br>+120 #Physical# Power<br>+120 #Magic# Power<br>+100 #Omni Damage#<br>+50 #Crit Chance# and +175 #Crit Damage#<br>+4 #Will Reserve#",
		},
		['Prey'] = {
			Link = "Predator's Quintessence",
			TooltipText = "On being defeated, player who defeats it gain 1 stack of #Devoured Prey#. Lost at end of turn.",
			Adjoint = "Devoured Prey",
		},
		['Devoured Prey'] = {
			Icon = "Prey icon.png",
			TooltipText = "+10 #Omni Damage# per stack. Permanent. Gained from defeating enemies inflicted with #Prey#",
		},
		['Dawn'] = {
			Icon = "Sugar Rush icon.png",
			Link = "Heavenly Eclipse",
			TooltipText = "+20 #Physical Damage# per stack until the start of the next turn.<br>If you start your turn with the same number of Dusk stacks, gain 1 #Will#.",
		},
		['Dusk'] = {
			Icon = "Sugar Rush icon.png",
			Link = "Heavenly Eclipse",
			TooltipText = "+20 #Magic Damage# per stack until the start of the next turn.<br>If you start your turn with the same number of Dawn stacks, gain 1 #Will#.",
		},
		['Marking Aura'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Clairvoyant",
			TooltipText = "Enemies in the aura are inflicted with #Marked# at the start of each turn.",
		},
		['Chainbreaker'] = {
			Icon = false,
			Link = "Chainbreaker",
			Adjoint = {'Martial Master', 'Combo'},
		},
		['Martial Master'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Chainbreaker",
			TooltipText = "After using [Runic Strike] 3 times, gain Combo 1.",
		},
		['Combo'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Chainbreaker",
			TooltipText = "On using your next Binding, consume Combo to reduce the cost and #Cooldown# by 1, per stack.",
		},
		['Godkeeper'] = {
			Icon = false;
			Link = "Godkeeper",
			TooltipText = "After using a #Teleport# Binding or teleporting to the Celestial Spear, gain Velocity",
			Adjoint = 'Velocity',
		},
		['Velocity'] = {
			Link = "Godkeeper",
			TooltipText = "Deal +50% damage on your next #Attack Binding# ",
		},
		['Star Captain'] = {
			Link = "Star Captain",
			Adjoint = {'Drone Commander', 'Sentinel Drone',},
		},
		['Drone Commander'] = {
			Link = "Star Captain",
			TooltipText = "When affecting an Ally with a beneficial Binding, grant them 1 stack of #Sentinel Drone",
		},
		['Sentinel Drone'] = {
			Icon = "Inkbound Book wiki.png",
			Link = "Star Captain",
			TooltipText = "Deal 40 #Physical# damage to all Enemies hit by a Binding, trigger #Frostbite#, and lose 1 stack.",
		},
		['Sentinel Drone Damage'] = {Re="Sentinel Drone"},
		Common = {
			Icon = "Common icon.svg",
			Link = false,
		},
		Uncommon = {
			Icon = "Uncommon icon.svg",
			Link = false,
		},
		Rare = {
			Icon = "Rare icon.svg",
			Link = false,
		},
		Epic = {
			Icon = "Epic icon.svg",
			Link = false,
		},
		Legendary = {
			Icon = "Legendary icon.svg",
			Link = false,
		},
	
	
	
	
		['Shadow of Ruhnstone'] = {
			Link = "Enemies",
			TooltipText = "No longer has Damage Resist but cannot be knocked out. Force the Hands to hit the Head to increase the damage it takes.",
		},
	
		
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	--Tags
		['Critical Charge'] = { Type = "Plane Text" },
		['On Hit'] = { Type = "Plane Text" },
		['On Crit'] = { Type = "Plane Text" },
		['On Kill'] = { Type = "Plane Text" },
		['On Orb Pickup'] = { Type = "Plane Text" },
		['Start Of Combat'] = { Type = "Plane Text" },
		['End Of Combat'] = { Type = "Plane Text" },
		['Start Of Turn'] = { Type = "Plane Text" },
		['When Hit'] = { Type = "Plane Text" },
		['After Combat'] = { Type = "Plane Text" },
		['Damage Modifiers'] = { Type = "Plane Text" },
		['Misc'] = { Type = "Plane Text" },
		['On Binding'] = { Type = "Plane Text" },
		['On Dodge'] = { Type = "Plane Text" },
		['On Shield'] = { Type = "Plane Text" },
		['On Burn'] = { Type = "Plane Text" },
		['On Poison'] = { Type = "Plane Text" },
		['On Frostbite'] = { Type = "Plane Text" },
		['On Dazed'] = { Type = "Plane Text" },
		['On Consume'] = { Type = "Plane Text" },
		[''] = { Type = "Plane Text" },
		
		
	}
	
	return IconData