Constrict — is a
Physical Binding unique for the
Weaver class.
![]() | Constrict |
| Class: | |
| Type: | |
| Deal 100 damage split evenly to Threaded Enemies. | |
Ascensions and Augments
Constrict can be upgraded with the following Ascentions and Augments, draftable during the run:
| Binding | Costs | Effect | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Entwine | [not updated for v0.2.0] Deal 200 damage split evenly between Threaded enemies. | ||||||||
| Rope Burn | [not updated for v0.2.0] Deal 10 damage, inflict 10 stacks of | ||||||||
| Strangulate | [not updated for v0.2.0] Deal 85 damage to every Threaded enemy. | ||||||||
| Augments | |||||||||
| Tightened Constriction | Common | [not updated for v0.2.0] +20 damage. | |||||||
| Rope Friction | Common | [not updated for v0.2.0] Inflict 2 stacks of | |||||||
| Critical Constrict | Uncommon | U | [not updated for v0.2.0] +6 | ||||||
| Pulling Constriction | Uncommon | U | [not updated for v0.2.0] Pull Enemies towards you. | ||||||
| Defensive Constrict | Rare | U | [not updated for v0.2.0] Gain 1 | ||||||
| Prepared Constrict | Rare | U | [not updated for v0.2.0] On turn start, full | ||||||
| Constrained Constriction | Epic | [not updated for v0.2.0] +60 damage to | |||||||
| Constricting Knots | Epic | [not updated for v0.2.0] +25 damage for each Thread attached to you. | |||||||
Tips
Notes
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